Silver breaches and ample trade

Nephalians are craftworkers, shipbuillders, smiths, and traders. Their province is defined by water, by its access to the ocean, by its many rivers that lead deep inland, and by its deltas, marshes, and lakes. Water enables commerce here but also gives Nephalia a silvery, mystical character; the clouds and the moon seem to be both above and below in most places.

Tenuous Relations

Nephalians are wary of the priesthood, watching them closely. Their tightly packed cities survive just as much on coin as they do by the light of Avacyn. As long as the church continues to bring trade to and from Tharaben they are welcome within the cities of Nephalia.

Merchants and Sailors

Complex dealings between the Metzalar merchants, the Stormkirk nobles, and the Church bolster the upper-class within the cities of Nephalia, keeping a reliable stock of jobs available for the working class. The brimming population and relative distance from the Church has also made Nephalia an ideal enviroment for crime and political intrigue.

Nephalian Traits

  • Ability score increase

Your Charisma score increases by 2, and two other ability scores of your choice increases by 1

  • Age

Humans reach adulthood in their late teens and live less then a century

  • Speed

Your base walking speed is 30 feet

  • Skilled worker

You gain proficiency in two skills of your choise


  • Tradesman

You gain proficieny with the artisan tools of your choice: carpenter's tools, woodcarver's tools or cartographer's tools

  • Appraisal

You are able to indentify an item's approximate valye based on it's appearance. With a DC10 arcana check you also know weather or not that item is magical and what its most basic property is (such as fire damage, or enchanted healing) You are not able to discern if an item is cursed


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